USE OF VIRTUAL TECHNOLOGIES AND SERIOUS GAMES IN LEARNING NEGOTIATION SKILLS: CASE IN COURSE DESIGN

Authors

  • Judith Molka-Danielsen Molde University College, Norway
  • Georg Panzer Molde University College, Norway

Abstract

Recent research recognizes the motivational and instructional power of virtual technologies (VT) and serious games in education and in the delivery of learning outcomes. In particular, virtual gaming environments can help lower the threat of failure, foster engagement of the learners through immersion, can link learning to goals and roles. VT as applied to formal education, e.g. in university courses, can be inclusive of a wide range of technologies that are 2D or 3D and that in some way simulate physical world objects or relationships. In particular, we apply the Euroversity Good Practice Framework in two course designs where the course designs are informed by two pilot trials of the VT for learning negotiation skills. The two courses that are the learning context for the trial technologies are: International Contract Law (ICL) and International Public Law (IPL). We conclude with a recommendation for course planning regarding the approach and considerations that should be made for the inclusion of the VT and serious games in the course plan. 

Issue

Section

NOKOBIT artikler