COMPLEMENTARY, EDUCATIONAL TOOLS IN THE MUSEUM INDUSTRY
By preserving and displaying cultural and historical heritage, the museum is an important educational asset for primary school pupils. Alas, rapid changes in technology has changed visitor behaviour, demanding active participation and interactive attractions. Museums all over the world are developing new strategies to create innovative, technological exhibitions. It is unclear what academic impact the traditional museum and these new communicative methods have on a younger audience. Through prototyping and usability testing we have investigated whether a virtual environment can affect children’s understanding of historical artifacts, and if this approach has a positive effect on the overall user experience. Through the methods 3D scanning, reconstruction and modelling, the traditional museum exhibition is merged with core elements from gamification, creating a new communicative method where children are active participants in their own learning process.