Translating 2D art into Virtual Reality and comparing the user experiences

  • Daniel Patel
  • Runar Tistel
  • Harald Soleim
  • Atle Geitung


Recent advancements in virtual reality on the hardware and software front have made high-quality virtual reality experiences both cheaper, and easier to obtain. This paper explores how virtual reality changes the way a user experiences art and if virtual reality is suited as a medium for expressing art. Based on two existing artworks, we have created VR versions using a game engine, and conducted a user study to get a comparison of how the experience of the traditional artworks differ from the VR versions. The artworks have been created in 3D using algorithmic modelling techniques.